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La Pucelle: Tactics : ウィキペディア英語版
|genre = Tactical role-playing|modes = Single-player|platforms = PlayStation 2PlayStation Portable}}''La Pucelle: Tactics''''', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.

|genre = Tactical role-playing
|modes = Single-player
|platforms = PlayStation 2
PlayStation Portable
}}
''La Pucelle: Tactics'', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.〔
==Gameplay==
Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.
Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.
Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.
When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.
A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.
Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「|genre = Tactical role-playing|modes = Single-player|platforms = PlayStation 2PlayStation Portable}}'''''La Pucelle: Tactics''''', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.」の詳細全文を読む
'La Pucelle: Tactics'', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.


|genre = Tactical role-playing
|modes = Single-player
|platforms = PlayStation 2
PlayStation Portable
}}
''La Pucelle: Tactics'', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.〔
==Gameplay==
Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.
Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.
Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.
When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.
A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.
Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「|genre = Tactical role-playing|modes = Single-player|platforms = PlayStation 2PlayStation Portable}}'''''La Pucelle: Tactics''''', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.」の詳細全文を読む
', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.

|genre = Tactical role-playing
|modes = Single-player
|platforms = PlayStation 2
PlayStation Portable
}}
''La Pucelle: Tactics'', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.〔
==Gameplay==
Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.
Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.
Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.
When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.
A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.
Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「|genre = Tactical role-playing|modes = Single-player|platforms = PlayStation 2PlayStation Portable}}'''''La Pucelle: Tactics''''', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.」の詳細全文を読む
'La Pucelle: Tactics'', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.">ウィキペディア(Wikipedia)』
ウィキペディアで「|genre = Tactical role-playing|modes = Single-player|platforms = PlayStation 2PlayStation Portable}}'''''La Pucelle: Tactics''''', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.」の詳細全文を読む
', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.">ウィキペディア(Wikipedia)』
ウィキペディアで「|genre = Tactical role-playing|modes = Single-player|platforms = PlayStation 2PlayStation Portable}}'''''La Pucelle: Tactics''''', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.」の詳細全文を読む
'La Pucelle: Tactics'', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.">ウィキペディアで「|genre = Tactical role-playing|modes = Single-player|platforms = PlayStation 2PlayStation Portable}}'''''La Pucelle: Tactics''''', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.」の詳細全文を読む
', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.">ウィキペディアで「|genre = Tactical role-playing|modes = Single-player|platforms = PlayStation 2PlayStation Portable}}''La Pucelle: Tactics''''', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.」の詳細全文を読む
'La Pucelle: Tactics'', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.」の詳細全文を読む
', released in Japan as , is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as ''La Pucelle Ragnarok''.==Gameplay==Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.Purification is ''La Pucelle'' members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop.When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly-generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly-generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.」
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